Star. Craft II: Wings of Liberty. Star. Craft II: Wings of Liberty is a military science fictionreal- time strategyvideo game developed and released by Blizzard Entertainment for Microsoft Windows and Mac OS X. A sequel to the award- winning 1. Star. Craft and its expansion set Brood War, the game was released worldwide on July 2. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1. Star. Craft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game. The game was met with very positive reviews from critics, receiving an aggregated score of 9. Sims 2 to nowe wcielenie niezwykle popularnej gry strategicznej skrzy. StarCraft: Game Music Vol. Fikribir reklamveren dostudur, samimidir.Ba. Allen Capital Group, LLC is an SEC Registered Investment Advisor group located in Grand Island, NE. Allen Capital Group and its representatives are in compliance with the current filing requirements imposed upon SEC registered. The StarCraft II Trilogy. Blizzard Entertainment chose this route due to the challenges they faced creating the campaigns. Through a trilogy, they can create more content per campaign, such as movies, sets, props, characters. Metacritic. Similar to its predecessor, Star. Craft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling. The game was criticized for lacking features that existed in the original Star. Craft game including LAN play and the ability to switch between multiplayer regions. At the time of its release, Star. Craft II became the fastest- selling real- time strategy game of all time, with over three million copies sold worldwide in the first month. In a departure from previous Blizzard games, the campaign is non- linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each play through will vary, the end result remains consistent, keeping the storyline linear. Blizzard's Vice President Rob Pardo stressed that each campaign will function very differently. The second release, Heart of the Swarm, is Zerg- focused and has role- playing elements. Kerrigan is the focus of the campaign, and the story revolves around the possibility of her redemption. The Protoss- themed Legacy of the Void will be the final expansion, with the Protoss Artanis attempting to reunite the Protoss tribes in order to stop Amon, a fallen Xel'Naga. Wings of Liberty has 2. There is one secret mission named . There is also a series of four missions in which the player plays as the Protoss in reliving the memory of Zeratul. In another mission, enemy units will only attack the player at night, forcing the player into a form of siege warfare. Finally, in one mission, the player must use a single unit to influence the tide of an AI- controlled battle. The single player missions are highly customizable and are featured in the Star. Craft II Community Zone. Between missions, players can choose units, buildings, and upgrades that are not available in the multiplayer missions. The mode of payment has not yet been announced. Lead Designer Dustin Browder has mentioned that even maps like player- created Defense of the Ancients in Warcraft III would not meet the quality requirements to be branded as a premium map. For example, the Protoss Zealot, a melee unit from the original game, now has the researchable ability to dash forward and quickly reach nearby enemies as a refinement of its speed upgrade from the original. Other units have been replaced or removed entirely: for example, the Scout, a Protoss fighter craft present in the original, has been replaced by the Phoenix. Among these are the inclusion of units that can traverse varying levels of terrain. These mostly consist of units that have been scrapped from development such as the Terran Diamondback as well as various returning units from the original Star. Craft such as the Terran Wraith and Goliath. The campaign also features hirable mercenaries, modified versions of certain units with enhanced attributes such as health or damage that become available for hire once the standard unit is unlocked. It is far more sophisticated than Star. Craft's Star. Edit and Warcraft III's World Editor for creating custom maps and campaigns, and it is the first editor by Blizzard to feature built- in mod creation and usage support. Updated art and data from the original Star. Craft that were not used, along with models and data that were scrapped during the development process (including those made as April Fools jokes) will be available in the editor. Lead Producer Chris Sigaty has stated that the editor gives players the ability to create RPG, Hero- type units and structures resembling those from War. Craft III. The final build includes a third- person style perspective for missions. With the start of phase 2, the editor was updated. At present, there is a large map- making community using the editor, creating first- person shooter games, RPGs, tower defense, and Ao. S- type games. The map database is constantly being updated as more map makers create mods for the community. The new editor also changes the way maps are distributed: rather than hosting games using local map files, users now create and join games using maps that have been published to Battle. Although the Star. Craft II Editor offers more features than the original Star. Craft Editor in terms of game customization, there are concerns that the publishing limitations of Battle. It also features new characters such as Rory Swann and Tychus Findlay. In Star. Craft II, players revisit familiar worlds, like Char, Mar Sara, and Tarsonis, as well as new locations, such as the jungle planet Bel'Shir and New Folsom. The Xel'Naga, an ancient space- faring race responsible for creating the Protoss and the Zerg, also play a major role in the story. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of Star. Craft II, she has not been seen or heard from by any of the other characters. Mengsk has become power- hungry, declaring Jim Raynor an outlaw and showing little desire to protect or aid the colonies under his jurisdiction. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of Star. Craft and Brood War has been marginalized by the media under the Dominion's control, has become a mercenary who spends his free time drinking in Joeyray's Bar. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of Star. Craft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, an ex- convict and marine who becomes a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the Dark Templar, who have nearly separated into warring tribes as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission . News reports reveal that in the four years since the end of the Brood Wars, the standing Dominion military forces have been reduced and defense budget has instead been diverted to hunting down rebel forces that operate against the Dominion. For reasons unknown, Kerrigan gathered the swarm at Char and then vanished from sight. With the Zerg gone, the Protoss have once again taken a passive role in the galaxy. Jim Raynor has formed a revolutionary group named Raynor's Raiders in order to overthrow Dominion Emperor Arcturus Mengsk. On Mar Sara, Raynor meets with an old comrade, Tychus Findlay. Together, they liberate the local population from Dominion control and also discover a component of a mysterious Xel'Naga artifact. As the Zerg begin to overrun Mar Sara, Raynor arranges an evacuation to his battlecruiser, the Hyperion, captained by Matt Horner, Raynor's second- in- command. With Tychus acting as the middleman, the Raiders embark on a series of missions to find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Along the way, they meet with Gabriel Tosh, a rogue Dominion psychic assassin known as a Spectre, and Ariel Hanson, a researcher on the Zerg and leader of a small farming colony. The Raiders perform missions to help Tosh procure the raw materials to train new Spectres as well as to aid Hanson as she attempts to secure her colonists who are caught between the Zerg infesting their planets and the Protoss attempting to eradicate the infestation. Horner also arranges a series of missions to undermine Mengsk, recovering intelligence information about his war crimes and broadcasting them across the Dominion. Finally, Zeratul sneaks aboard the Hyperion to deliver a psychic crystal that allows Raynor to share visions involving an ominous prophecy where Zerg- Protoss hybrids and an enslaved Zerg swarm wipe out Humanity and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond. After collecting more artifact pieces, Raynor's forces encounter Dominion battleships at the pre- agreed Moebius Foundation rendezvous point. The Moebius Foundation is revealed to be under the control of Valerian Mengsk, Arcturus' son. Valerian, intending to show himself as a worthy successor to his father, asks Raynor to help him invade Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg. To the initial dismay of the crew, Raynor agrees. With Valerian's aid, Raynor recovers the final artifact piece, and the Raiders and Dominion invade Char. The Dominion fleet is devastated by the heavy Zerg defenses, but Raynor secures a foothold on Char and rendezvouses with Dominion forces led by Horace Warfield, a decorated Dominion general.
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